Index

A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | R | S | T | U | W

A

Add() (Cell method)
(Level method)
AddAct() (Game method)

B

BaseObject (class in mtx)
Box (class in mtx.objects)

C

Cell (class in mtx)
cellAccessBlacklist (Settings attribute)
cellAccessWhitelist (Settings attribute)
centerSmalerLevels (Settings attribute)
Clear() (Field method)
CollectableObject (class in mtx.baseObjects)
CONCRETE (TEXTURE.GROUND attribute)
Create() (Level static method)
CreateActGroup() (GameConsole method)

D

DiscardActGroup() (GameConsole method)
Dot (class in mtx.objects)
DOWN (in module mtx.Constants)

E

EARTH (TEXTURE.GROUND attribute)
Empty (class in mtx.objects)
Exit (class in mtx.objects)

F

Field (class in mtx)

G

Game (class in mtx)
GameConsole (class in mtx)
GameInterface (class in mtx.Game)
GetAccessibleNeighbourCell() (Game method)
GetAuthor() (mtx.Game.GameInterface class method)
GetCell() (BaseObject method)
(Field method)
(Level method)
GetDescription() (GameInterface static method)
GetField() (Level method)
GetFieldSize() (Level method)
GetFirstObject() (Cell method)
GetGame() (GameConsole method)
(Level method)
GetGroundTexture() (Level method)
GetHeight() (Field method)
GetId() (BaseObject method)
GetLevel() (Field method)
(Game method)
GetMaxPlayers() (GameInterface static method)
GetName() (Level method)
(mtx.Game.GameInterface class method)
GetNeighbour() (Cell method)
GetNextLevel() (GameInterface method)
GetNumber() (Level method)
(Player method)
GetObject() (Level method)
GetObjectBelow() (Cell method)
GetObjectCount() (BaseObject method)
(Cell method)
(Level method)
GetObjects() (Level method)
GetPlayer() (Level method)
GetPlayers() (Level method)
GetPosition() (Cell method)
GetSettings() (Game method)
GetSize() (Field method)
GetSymbol() (BaseObject method)
GetSymbols() (BaseObject static method)
(Box static method)
(Dot static method)
(Empty static method)
(Exit static method)
(Key static method)
(Player static method)
(Target static method)
(Tile static method)
(Wall static method)
GetWallTexture() (Level method)
GetWidth() (Field method)
GRAS (TEXTURE.GROUND attribute)

H

HasPlayer() (Game method)

I

ICE (TEXTURE.GROUND attribute)
Idle() (GameConsole method)
IsAccessible() (Cell method)
IsBelow() (BaseObject method)
IsCellAccessible() (Game method)
IsCollectable() (BaseObject method)
(CollectableObject method)
IsLocked() (Exit method)
IsMovable() (BaseObject method)
(MovableObject method)
IsMovableByObject() (MovableObject method)
(Player method)
IsRemovable() (BaseObject method)
(RemovableObject method)
IsSolid() (BaseObject method)
(SolidObject method)
IsTrigger() (BaseObject method)
(TriggerObject method)
IsUnlocked() (Exit method)

J

jumpingAllowed (Settings attribute)
JumpObject() (Game method)
JumpPlayer() (Game method)
(GameConsole method)

K

Key (class in mtx.objects)

L

LAVA (TEXTURE.GROUND attribute)
LEFT (in module mtx.Constants)
Level (class in mtx)
LoadGame() (GameConsole method)
Lock() (Exit method)

M

MARBLE (TEXTURE.GROUND attribute)
METAL (TEXTURE.GROUND attribute)
MovableObject (class in mtx.baseObjects)
MoveObject() (Game method)
MovePlayer() (Game method)
(GameConsole method)
movingAllowed (Settings attribute)
mtx.Constants (module)

N

NextLevel() (Game method)
NONE (TEXTURE.GROUND attribute)

O

OnCollect() (GameInterface method)
OnIdle() (GameInterface method)
OnInit() (GameInterface method)
OnLevelStart() (GameInterface method)
OnNextLevel() (GameConsole method)
OnPlayerJumpRequest() (GameInterface method)
OnPlayerMoveRequest() (GameInterface method)
OnRemove() (GameInterface method)
OnShutdown() (GameInterface method)
OnTriggerEnter() (GameInterface method)
OnTriggerLeave() (GameInterface method)
OnUndo() (GameInterface method)

P

PAVEMENT (TEXTURE.GROUND attribute)
Player (class in mtx.objects)
preferedSize (Settings attribute)
ProcessActGroup() (GameConsole method)

R

RANDOM (TEXTURE.GROUND attribute)
RED_BRICKS (TEXTURE.WALL attribute)
RegisterRenderer() (GameConsole method)
RemovableObject (class in mtx.baseObjects)
Remove() (Cell method)
RemoveOnEnter() (RemovableObject method)
(Tile method)
Reset() (Level method)
ResetLevel() (GameConsole method)
RIGHT (in module mtx.Constants)
ROCK (TEXTURE.GROUND attribute)

S

SAND (TEXTURE.GROUND attribute)
SetCell() (BaseObject method)
SetConsole() (Game method)
SetGame() (Level method)
SetNumber() (Level method)
Settings (class in mtx)
SNOW (TEXTURE.GROUND attribute)
SolidObject (class in mtx.baseObjects)
StopGame() (GameConsole method)

T

Target (class in mtx.objects)
TEXTURE (class in mtx.Constants)
TEXTURE.GROUND (class in mtx.Constants)
TEXTURE.WALL (class in mtx.Constants)
Tile (class in mtx.objects)
TriggerObject (class in mtx.baseObjects)

U

Undo() (GameConsole method)
Unlock() (Exit method)
UnregisterRenderer() (GameConsole method)
UP (in module mtx.Constants)

W

Wall (class in mtx.objects)
WHITE_BRICKS (TEXTURE.WALL attribute)
WOOD (TEXTURE.GROUND attribute)